Learning to read
is a very crucial part to a person’s education, trickling towards successes
later on in their life. The ability to read springs forth early on in a child’s
kindergarten years. At age 3-5 students are brought to school and are taught a
series of concepts beginning with letter recognition, phonemic awareness, and
simple sentence building.
Focusing
however, on letter/alphabet recognition, teachers are tasked with young
students who are eager to learn how to read. Today’s teachers have to keep up
with the trends that are aesthetically pleasing to young children and trends
that simply make them fall asleep. At such an early age, attention is a
do-or-die type of thing. From all of the experiences I have had with teaching
practicums in elementary schools I have come to realize that if the subject is
not amusing from the get-go, students are going to let information go through
one ear and out the other.
Technological
incorporation to the curriculum is the best way to take advantage of a young student’s
attention (or curiosity), maintain it, and teach it. In this age of iPads,
iPhones, MacBooks, and other electronic products that children are beginning to
learn how to use and stay hooked on, teachers and parents are given an
opportunity to use those things as educational tools. In the classroom teachers
can use these technological devices as reinforcement to their lesson plans. The
internet provides websites that contain games that are children friendly.
As a project, a
few colleagues and I had to search online for an educational game appropriate
to the grade level we planned to teach as future educators. A game was to be
played and assessed with young children in mind. The game my group discovered
was called “Alpha Pig’s Alpha Bricks.” In this game there is an indirect
reference to the children’s story of the “Three Little Pigs.” The game had a
little pig pleading with the player to help him find the right alphabet brick
to patch up the hole in his home’s wall before the big bad wolf comes. The game
offered three levels of play: easy, medium and hard. In the easy level, the
little pig asks “Can you find the letter a, g, i, etc.” When the letters have
all been found the alphabet is displayed in the correct order on the wall. When
the player chooses the medium level, the little pig asks for capitalized
letters. When the player chooses the hard level, the little pig asks for a
combination of lower and uppercase letters.
This game serves
as a tool to reinforce the learning of the alphabet and the recognition of its
letters. Suited for it’s targeted age of 3-5, this game not only provided an
aesthetically pleasing experience for children but also a curriculum aligned
topic for teachers. When evaluating the game, however, the group found certain
ways that it could have been tailored to be better in the educational setting.
Researching on
the standards of Guam and the Common Core we found that yes, the needs
prescribed by the Common Core were successfully achieved but not that of
Guam’s. In the Guam standards for the Kindergarten and 1st grade,
students need to have already some idea of the letters of the alphabet and
should have the preparation to learning how to sound words out and read simple
sentences for simple stories.
This ability to
read, as previously stated, is crucial to a person’s education and future
successes. When a child reads frequently their reading skills are more strongly
developed. “Having kids read a lot is one of the crucial components of becoming
a good reader. Young readers need to become practiced at recognizing letters
and sounds. The only way to get good at it is to practice (Gutlloff, 1999).”
Further research shows that, if a child does not learn how to read by the 3rd
grade, he or she is four times less likely to graduate by age 19 (Sparks,
2011). In addition to that same research referenced to the studies of the
American Educational Research Association, that same student at 3rd
grade, if poverty was added to the mix, he or she is 13 times less likely to
graduate on time in comparison to his wealthier peer. The blog goes on to
emphasize the importance by a very clear warning,
“3rd grade is a kind of pivot point… we teach reading for the first three grades and then after that children are not so much learning to read but using their reading skills to learn other topics. In that sense, if you haven’t succeeded by 3rd grade it is more difficult to remediate (et al.).”
As serious as
these claims seem to be, they are very important circumstances to think about.
If educational online games are not enough to get through to teaching what
young children need to know by a certain age, a teacher should not give up.
There are many other online resources that can be used like YouTube, animation
generators, online books, etc. The pre-Kindergarten and the early elementary
school years are very important years in a child’s life and if there is any
subject that should be given attention to, it’s reading. Reading spans an
individuals lifespan. Like any other habit, a good habit like this one must be
started early and nurtured throughout time.
References
Gutloff, Karen. (1999). Reading research ready to go. Washington, DC: National Education Association.
Sparks, Sarah D. (2011, April 08). Study: Third grade reading predicts later high school graduation [web log message]. Retrieved from http://blogs.edweek.org/edweek/inside-school-research/2011/04/the_disquieting_side_effect_of.html
Hi:
ReplyDeleteIt's an interesting dilemma that the Guam DoE standards do not match the CCSS.
-j-
Yes, it is an interesting dilemma. Also, thank you for your comment/reminder that my multimedia blog is a multimedia blog... I'll be sure to start using different forms on here.
DeleteS.G.